MARVEL: Dimension of Heroes (2018)

Role: UX, UI, Interaction Designer
Time Frame: 10 months (2018)


On MARVEL: Dimension of Heroes Project I was one of two UX/UI Designers.

My core responsibilities included:

  • Creating wireflows for screens and interactions
  • Helping develop the interaction models for the core toy using new tech
  • Designing and maintaining documentation in Axure, Docs, and Confluence
  • Creating UI Assets
  • Unity UI Integration
  • Tutorial/FTUE Design